#Pure pc dvd 480p
We've got our own issues with horribly overpriced cables.Ĭontrol over whether a game runs in 480i or 480p mode is controlled from within We are aware that you can purchase Monster component cables for the Xbox but
Requires that the cables connect to an external box but in reality, as longĪs the pack is not positioned in an area prone to interference you're fine. This theoretically is a better connection than the Xbox HD pack which
Unlike the Xbox HD pack, these cables go directly from the console The component cables are priced at $30 and require that you use the analogĪV cables for audio output and the digital AV cables for the Y Pr Pb componentĬonnections. On the rear of the console there are two ports one labeled analog AV for allĬomposite and S-video connections and the other incorrectly labeled digitalĪV (it's still an analog signal) for component connections. Support for 480i and 480p, but that is all.
#Pure pc dvd 720p
Two of the more interesting ones - 720p and 1080i. With the Xbox there are a number of supported DTV and HDTV resolutions including No plans to release a similar product elsewhere. Version of the Cube in Japan with support for DVD playback but there have been To be a pure gaming console and nothing more. Nintendo's official stance on this is that the system is designed It should be noted that none of them used as detailed textures/scenes as theīecause the drive can't physically support DVDs, the GameCube cannot doubleĪs a DVD player. In spite of this, none of the GameCube games had any significant load times. GameCube drive is slower and can read between 2MB/s at the inner tracks and The Xbox DVD drive is alsoĪ CAV drive capable of reading at anywhere between 2.5MB/s and 6.25MB/s. Of the outer tracks of the disc than on the inner. The drive itself is a CAV drive meaning that it can read data per second off Nintendo employed a proprietary mini-DVD specification for their games, using This is in contrary to the N64 where the decision to stick with cartridgeīased games left many complaining because of a lack of space. Of what you may believe, the GameCube's storage medium does suit the device It an example of Nintendo's elitist attitude towards the industry regardless Some consider this to be a method of avoiding piracy, others consider Nintendo has always made it a point to stick to proprietary storage media for